WS 2016/17 | EC Knowledge Creation | LVA 180052 + 180144 + 180145 |

Knowledge Creation: Wie neues Wissen und Innovation entstehen

VO Knowledge Creation: Wissenschaftstheoretische Grundlagen der Wissensgenerierung

VU Designing Innovation: Gestaltung von Wissens-, Innovations- und Lernprozessen

SE Wissensatelier: Wissensprojekte gestalten und umsetzen


ao.Univ.Prof.Dr. Markus Peschl

DI Thomas Fundneider, MBA

Maga. Gloria Bottaro

Katharina Roetzer


University of Vienna

site navigation:


Literatur & LVA Unterlagen




> Literatur & Ressourcen

page navigation: LVA Unterlagen/Slides | Literatur | Ressourcen |

LVA Unterlagen und Slides



Hier finden Sie Materialien zur LVA/EC:








Referenzen, die mit einem "*" gekennzeichnet sind, sind Key-Publikationen.


Innovation & Knowledge Creation

Arthur, W.B. (2007). The structure of invention. Research Policy 36, 274–287.
Chesbrough, H.W. (2003). Open innovation: The new imperative for creating and profiting from technology. Boston: Harvard Business School Press.
Chesbrough, H.W. (2003). The era of open innovation. MIT Sloan Management Review 44(3), 35–41.
* Chesbrough, H.W., W. Vanhaverbeke, and J. West (2006). Open innovation: Researching a new paradigm. Oxford: Oxford University Press.

Cooper, R.G. (1990). Stage-gate systems: a new tool for managing new products. Business Horizons 33(3), 44–54.

Corso, M., A. Martini, and L. Pellegrini (2009). Innovation at the intersection between exploration, exploitation and discontinuity. Int. J. Learning and Intellectual Capital 6(4), 324–340.
* Dodgson, M. and D. Gann (2010). Innovation. A very short introduction. Oxford: Oxford University Press.
* Drucker, P.F. (1985). Innovation and entrepreneurship. Practice and principles. London: Heinemann.
Ettlie, J.E., W.P. Bridges, and R.D. O´Keefe (1984). Organisational strategic and structural differences for radical vs. incremental innovation. Management Science 30.
* Fagerberg, J., D.C. Mowery, and R.R. Nelson (Eds.) (2006). The Oxford handbook of innovation. Oxford: Oxford University Press.
Fagerberg, J. and B. Verspagen (2009). Innovation studies. The emerging structure of a new scientific field. Research Policy 38, 218–233.
Hippel, E.v. (2005). Democratizing innovation. Cambridge, MA: MIT Press.
Johannessen, J-A., B. Olsen, and G.T. Lumpkin (2001). Innovation as newness: what is new, how new, and new to whom?. European Journal of Innovation Management 4(1), 20–31.
* Krippendorff, K. (2006). The semantic turn. A new foundation for design. Boca Raton, FL: Taylor and Francis CRC Press.
Krogh, G.v., K. Ichijo, and I. Nonaka (2000). Enabling knowledge creation. How to unlock the mystery of tacit knowledge and release the power of innovation. New York: Oxford University Press.
Kuhn, T.S. (1970). The structure of scientific revolutions (second ed.). Chicago: The University of Chicago Press.
Nonaka, I., R. Toyama, and T. Hirata (2008). Managing flow. A process theory of the knowledge based firm. Basingstoke, New York: Palgrave Macmillan.
* Peschl, M.F. (2007). Triple-loop learning as foundation for profound change, individual cultivation, and radical innovation. Construction processes beyond scientific and rational knowledge. Constructivist Foundations 2(2-3), 136–145.
* Peschl, M.F. and T. Fundneider (2008). Emergent Innovation and Sustainable Knowledge Co-creation. A Socio-Epistemological Approach to “Innovation from within”. In M.D. Lytras, J.M. Carroll, E. Damiani et al. (Eds.), The Open Knowledge Society: A Computer Science and Information Systems Manifesto, pp. 101–108. New York, Berlin, Heidelberg: Springer (CCIS 19).
* Scharmer, C.O. (2001). Self-transcending knowledge. Sensing and organizing around emerging opportunities. Journal of Knowledge Management 5(2), 137–150.
* Scharmer, C.O. (2007). Theory U. Leading from the future as it emerges. The social technology of presencing. Cambridge, MA: Society for Organizational Learning.
Schnetzler, N. (2005). The Idea Machine: How ideas can be produced industrially. Weinheim: Wiley -VCH.
Schumpeter, J.A. (1934). The Theory of Economic Development. Cambridge, MA: Harvard University Press.
Senge, P., C.O. Scharmer, J. Jaworski, and B.S. Flowers (2004). Presence. Human purpose and the field of the future. Cambridge, MA: Society for Organizational Learning.


Design, Kognition und Kreativität

Allert, H. and C. Richter (2012). Design als Untersuchung: Act & Inquire in an Unfinished Universe. In B. Kossek and M.F. Peschl (Eds.), Digital Turn? Zum Einfluss digitaler Medien auf Wissensgenerierungsprozesse von Studierenden und Hochschullehrenden, pp. 63–75. Göttingen: V&R unipress.

Bohm, D. (1998). On creativity. London; New York: Routledge.

Brown, T. (2008). Design Thinking. Harvard Business Review 86(6), 84–93.

Brown, T. (2009). Change by design. How design thinking transforms organizations and inspires innovation. New York, NY: Harper Collins.

Cross, N (2001). Designerly ways of knowing. Design discipline versus design science. Design Issues 17(3), 49–55.

Dorst, K. (2003). The problem of design problems. In N. Cross and E. Edmonds (Eds.), Expertise in design, pp. 135–147. Sydney: Creativity and Cognition  Studio Press.

* Gedenryd, H. (1998). How designers work. Lund, Sweden: Lund University Cognitive Studies. (75).

* Glanville, R. (2007). Try again. Fail again. Fail better: the cybernetics in design and the design in cybernetics. Kybernetes. The International Journal of Systems and Cybernetics 36(9/10), 1173–1206.

Johnson-Laird, P.N. (1988). Freedom and constraint in creativity. In R.J. Sternberg (Ed.), The nature of creativity. Contemporary psychological perspectives, pp. 202–219. Cambridge, MA: Cambridge University Press.

Kelley, T. (2004). The art of innovation. Lessons in creativity from IDEO, America's leading design firm. London: Profile Books.

Krippendorff, K. (1989). On the essential contexts of artifacts or on the proposition that "Design is making sense (of things)". Design Issues 5(2), 9–39.

Krippendorff, K. (2011). Principles of design and a trajectory of artificiality. Journal of Product Innovation Management 28, 411–418.

* Laurel, B. (Ed.) (2003). Design research. Methods and perspectives. Cambridge, MA: MIT Press.

* Mareis, C. (2011). Design als Wissenskultur. Interferenzen zwischen Design- und Wissensdiskursen seit 1960. Bielefeld: transcript Verlag.

* Norman, D.A. (1991). Cognitive artifacts. In J.M. Carroll (Ed.), Designing interaction: psychology at the human-computer interface, pp. 17–38. New York, NY: Cambridge University Press.

Onarheim, B. (2012). Creativity from constraints in engineering design: lessons learned at Coloplast. Journal of Engineering Design 23(4), 323–336.

Sanders, E.B.-N. and P.J. Stappers (2008). Co-creation and the new landscapes of design. CoDesign 4(1), 5–18.

* Sternberg, R.J. (Ed.) (1999). Handbook of creativity. New York: Cambridge University Press.

Stokes, P.D. (2008). Creativity from constraints. What can we learn from Motherwell? From Mondrian? From Klee?. Journal of Creative Behavior 42, 223–236.

Verganti, R. (2006). Innovating through design. Harvard Business Review 84(12), 114–121.



* Adler, F. et al. (2010). Qualitative Sozialforschung. Grundkurs. [02.11.2010].

Bohm, D. (1996). On dialogue. London; New York: Routledge.

Dann, H.D. (1992). Variation von Lege-Strukturen zur Wissensrepräsentation. In B. Scheele (Ed.), Struktur-Lege-Verfahren als Dialog-Konsens-Methodik. Ein Zwischenfazit zur Forschungsentwicklung bei der rekonstruktiven Erhebung subjektiver Theorien, pp. 2–41. Münster: Aschendorffsche Verlagsbuchhandlung.

* Denzin, N.K. and Y.S. Lincoln (Eds.) (2005). The SAGE handbook of qualitative research (third ed.). Thousand Oaks, CA: SAGE.

designthinkingforeducators,   (2011). Design thinking for educators. [13.05.2011].,   (2010). Design thinking bootcamp bootleg. Methodbook. Stanford:, Hasso Platter, Institute of Design.

* Flick, U., E.v. Kardorff, and H. Keupp (Eds.) (1995). Handbuch qualitative Sozialforschung. Grundlagen, Konzepte, Methoden und Anwendungen. Weinheim: Beltz Verlag.

Girtler, R. (2004). 10 Gebote der Feldforschung. Münster, Wien: LIT Verlag.

Graver, B., T. Dunne, and E. Pacenti (1999). Cultural probes. Interactions 6(1), 21–29.

Hoepfl, M.C. (1997). Choosing qualitative research: a primer for technology education researchers. Journal of Technology Education 9(1), 47–63.

Isaacs, W.N. (1999). Dialogue and the art of thinking together: A pioneering approach to communicating in business and life. New York: Doubleday Currency.

Lugt, R. van der (2005). How sketching can affect the idea generation process in design group meetings. Design Studies 26, 101–122.

Kawulich, B.B. (2005). Participant observation as a data collection method. Forum: Qualitative Social Research 6(2), Art. 43.

Millen, D.R. (2000). Rapid ethnography: time deepening strategies for HCI field research. In   (Ed.), DIS '00: Proceedings of the conference on designing interactive systems, pp. 280–286. ACM. New York: ACM Press.

Millward, L. (1995). Focus groups. In G. Breakwell, S. Hammond, and C. Fife-Schaw (Eds.), Research methods in psychology, pp. 274–292. London: SAGE.

Moggridge, B. (Ed.) (2007). Designing interactions. Cambridge, MA: MIT Press.

* Scharmer, C.O. (2007). Toolbook 1.0 -- The Presencing Institute.. [10.12.2007].

* Spradley, J.P. (1979). The ethnographic interview. Fort Worth, Philadelphia: Harcourt Brace College Publishers.

* Spradley, J.P. (1980). Participant observation. Fort Worth, Philadelphia: Harcourt Brace College Publishers.

Tedlock, B. (2005). Ethnography and ethnographic representation (third ed.). In N.K. Denzin and Y.S. Lincoln (Eds.), The SAGE handbook of qualitative research, pp. 455–486. Thousand Oaks, CA: SAGE.

Truong, K.N., G.R. Hayes, and G.D. Abowd (2006). Storyboarding: an empirical determination of best practices and effective guidelines. In   (Ed.), Proceedings of the 6th conference on Designing Interactive systems, pp. 12–21. New York: ACM.

Varum, C.A. and C. Melo (2010). Directions in scenario planning literature. A review of the past decades. Futures 42(4), 355-369.



Buchenau, M. and J.F. Suri (2000). Experience prototyping. In   (Ed.), Proceedings of the 3rd Conference on Designing interactive systems: processes, practices, methods, and techniques, pp. 424–433. New York: ACM Press.

Coughlan, P., J.F. Suri, and K. Canales (2007). Prototypes as (design) tools for behavioral and organizational change. A design-based approach to help organizations change work behaviors. The Journal of Applied Behavioral Science 43(1), 1–13.

Houde, S. and C. Hill (1997). What do prototypes prototype? (second ed.). In M. Helander, T. Landauer, and P. Prabhu (Eds.), Handbook of human-computer interaction, pp. 367–381. Amsterdam: Elsevier.

Moggridge, B., J. Fulton Suri, and D. Bray (2007). People and prototypes. In B. Moggridge (Ed.), Designing interactions, pp. 641–735. Cambridge, MA: MIT Press.


Paper Prototyping:


Raum und Innovation

Allen, T.J. and G.W. Henn (2007). The organization of architecture and innovation. Managing the flow of technology. Amsterdam; London: Butterworth-Heinemann Elsevier.

CABE,   (2005). The impact of office design on business performance. London: Commission for Architecture and the Built Environment (CABE).

Fayard, A.L. and J. Weeks (2007). Photocopiers and water-coolers: the affordances of informal interaction. Organization Studies 28(5), 605–634.

Kristensen, T. (2004). The physical context of creativity. Creativity and Innovation Management 13(2), 89–96.

Lewis, M. and J. Moultrie (2005). The organizational innovation laboratory. Creativity and Innovation Management 14(1), 73–83.

Moultrie, J., M. Nilson, M. Dissel et al. (2007). Innovation Spaces: Towards a framework for understanding the role of the physical environment in innovation. Creativity and Innovation Management 16(1), 53–65.

Nishida, K. (1999). Logik des Ortes. Darmstadt: Wissenschaftliche Buchgesellschaft.

* Nonaka, I. and N. Konno (1998). The concept of "ba": building a foundation for knowledge creation. California Management Review 40(3), 40–54.

Oblinger, D.G. (Ed.) (2006). Learning spaces. Washington, DC: Educause (

* Peschl, M.F. and T. Fundneider (2012). Spaces enabling game-changing and sustaining innovations: Why space matters for knowledge creation and innovation. Journal of Organisational Transformation and Social Change (OTSC) 9(1), 41–61.

Peschl, M.F. and T. Fundneider (2012). Enabling Spaces: Universitäten als Treibhäuser der Zukunft?. In N. Tomaschek and E. HAmmer (Eds.), University meets industry. Perspektiven des gelebten Wissensstransfers offerner Universitäten, pp. 199–213. Münster, New York: Waxmann.

Peschl, M.F. and T. Fundneider (2013). Designing (and) enabling interfaces for collaborative knowledge creation and innovation. From managing to enabling innovation as socio-epistemological technology. Computers and Human Behavior 2013.

Sailer, K. (2011). Creativity as social and spatial process. Facilities 29(1/2), 6–18.

Ullmann, F. (2005). Basics. Architektonische Grundelemente und ihre Dynamik. Wien, New York: Springer.











last update | version 2.3 up up
© M.F.Peschl Counter

site navigation:


Literatur & LVA Unterlagen